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How to set up ZedGraph
I am trying to set up ZedGraph in Unity to use in my project, but I ran into some problems.
I tried the dll binary from http://sourceforge.net/projects/zedgraph, it was imported ok as an asset, and I could import the namespace in C# with "using ZedGraph", but once I start using it, I get an "internal compiler error" from Unity.
I tried compiling the dll from the source. Same thing happened.
Could anyone show me how to set up zedgraph for Unity? Or, is there a better graphing solution for Unity?
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