- Home /
is possible to suspending Network.Instantiate ?
i found Network.Instantiate apply immediately after player connected.
i want new player suspend instantiation after connected and still give time do something, until pressed button "ready" and instantiating others
give me suggestion if you have better way, any help will appreciate :)
Answer by Dreamora · Feb 26, 2012 at 08:42 AM
Don't instantiate it anywhere but wait for the ready, then send out an RPC to all telling them that they can now request the instantiate. Thats what you want here basically or in more or less all cases where you want to do something basing on an event taking place before :)
Your answer
Follow this Question
Related Questions
How to call a MainClass Funktion ? 1 Answer
is there a way to tell through scripting when all buffered RPCs have been called? 1 Answer
The name 'Joystick' does not denote a valid type ('not found') 2 Answers
Spawning problems with cameras 1 Answer
Creating an object and setting fields before object begins running 1 Answer