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Question by TaewanKim_ETRI · Feb 16, 2021 at 11:40 AM · script.scripting beginnerscene-loadingresources.load

,I want to save the execution result.

,The structure of the current program is 1. Enter a file for results. 2. Picture output by input file 3. User interaction with printed content

It has the same structure as above.

However, I don't want the user to be sent a universal executable.

The desired solution is After performing step 3, the resulting executable file is created.

In short I want to know if it is possible to save the results of the objects created by the source code to a new executable.

We would be grateful for any answers to those issues.

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avatar image TaewanKim_ETRI · Feb 16, 2021 at 09:04 AM 0
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In summary Can Unity make the result of an executable file a new executable?

avatar image xxmariofer TaewanKim_ETRI · Feb 16, 2021 at 12:06 PM 0
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I am having issues understanding your question, you are creating executable files from inside your program? or are you talking about building "different" executables for different users from inside unity?

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