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Question by
yaffa · Sep 25, 2017 at 06:39 AM ·
instantiate2d gamemenu
Is it computationally intensive to create image gameobjects at runtime or to have pre-made gameobjetcs?
Hi , I have a menu in my game that has images. Each level has different number of images and different images too.
Can someone tell me if its computationally easier to manually create image gameobjets in unity editor or to have them created at runtime?
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Answer by N00MKRAD · Sep 25, 2017 at 07:01 AM
There is no reason to create them at runtime as long as you don't run out of memory.
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