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Question by WDudderz · Aug 31, 2017 at 10:20 AM · uvlightmapsuv2

Lightmap resolution across different models

Hey folks,

I've exported a few fbxs from Max to unity with the UV2 all at the same scale, but when I bake a lightmap the texel resolution is different for each model.

I haven't changed the Scale In Lightmap and Generate Lightmap UVs is unchecked, is there anywhere else that might be chaning the UV2 scale? Does unity just fiddle with the UV2 scale when its altasing everything for the lightmap?

Thanks in advance for any help!

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