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NavMesh PathInvalid below specific radius
Hello,
I've got a working navigation system set up for my robot simulation.
Well... at least unless I don't decrease the radius of the baked nav mesh (i.e. enlarging the walkable area) below a specific value and re-bake. That's really strange.
Increasing the radius and hence reducing the walkable area's size however works like a charm.
(still works but doesn't matter anymore)
Debugging NavMesh is a strain. Is there a way to find the actual reason for the PathInvalid status?
Thanks!
Update: This happens below a specific radius (approximately 3.69). Contrary to my first assumption that basically decreasing the radius caused this error.
Since I apparently can't edit the content of my own question, here's what I found out: it only happens below a specific radius. Above 3.69 everything works fine. I don't get it...
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