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Question by
UnifiedChristopher · Feb 23, 2012 at 11:15 PM ·
resolutionwindowslocalization
Standalone player - Customizing launcher - Supporting two languages
Hi,
Does anyone know if it is possible to support two languages in the standalone player's resolution / input select screen for a Windows build. By that I mean - to have two versions of the text there and to determine which one to use on launch by referring to something saved in the game's player prefs (or somewhere similar) ?
Thanks in advance for any advice.
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