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psnoonan · Jan 24, 2014 at 03:20 AM ·
camera rotateskyboxspacemove an objectangularvelocity
Rotating space skybox when player ship moves
This is my first attempt at making a game with unity. I'm making a top down space shooter, and I am having the camera follow the player's ship, but you can't tell the player is moving. I downloaded a nice space skybox, and was wondering if it is possible to translate to straight movement of the ship into angular rotation of the skybox?
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