Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by munch · Jun 03, 2012 at 10:00 PM · animationrigidbodyjumpdebugfall

fall animation triggered via rigidbody velocity

hi guys i made this small script for jump animation this works well but im trying make a fall animation when my character starts falling i found here script with rigidbody velocity but it doesnt work

here is my script

 var JoystickScript:Joystick;
 var touchCount : int;    
 var jump:AnimationState;
 
 
 
 
 
 function Start()
 {
 jump = animation["jump"];
 jump.layer = 1;
 jump.blendMode = AnimationBlendMode.Blend;
 
 
 
 
 
 }
 function Update () {
 
 
 
 touchCount = JoystickScript.tapCount;
 
 
 if (touchCount > 0){
     animation.Play ("jump"); 
     
  
     }
 }
 function FixedUpdate()
 {
     if(rigidbody.velocity.y < 0f)
     {
       Debug.Log("fall");
     }
 }


my character has rigidbody component and no collider, and his parent object has character controller

if i turn use gravity then still falling if i use is kinematic nothing happens

if there is another way to simply run the fall animation, please share your experience, thx

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image rutter · Jun 03, 2012 at 11:18 PM 0
Share

Could you be more specific? What do you mean by "it doesn't work"? What are you expecting to happen? What is actually happening?

Is your character set up with a rigidbody and this script attached? Is the character moving and falling correctly? Do you see the "fall" message in your log when this happens?

If your character is not falling at all, you should probably double check your setup against the Unity component manual to make sure things are set up correctly.

avatar image munch · Jun 04, 2012 at 09:23 AM 0
Share

when I run game mode, console over and over again displays a message "fall". I have switched to use gravity when I use kinematic nothing happens, I imagine that, if my character jumps up in the moment when its speed turns and starts to fall down suddenly starts falling moment then display fall message

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Animation State issue 2 Answers

Fall Damage 3 Answers

Jump without character controller?? 2 Answers

Physics - Capsule, Rigidbody - Falls over 1 Answer

Could I move animated game objects as I want? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges