Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Oct 01, 2013 at 02:37 PM by Ranger-Ori for the following reason:

The question is answered, right answer was accepted

avatar image
0
Question by Ranger-Ori · Jul 16, 2012 at 04:32 PM · audiopitchsource

Audio Pitching

I got a simple question. I am pitching my audio source, I have an aircraft and when the throttle goes up so is the pitch on the audio source. Now, if I want to play some other audio file in the background (explosion/shooting/music for instance) the sound would be pitched.

How can I play a different audio file without the pitch?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

  • Sort: 
avatar image
2
Best Answer

Answer by Meltdown · Jul 16, 2012 at 05:34 PM

Van is correct. Simply add another AudioSource component to your gameObject. Usually for something specific to the scene like music you'll put it on your GameManager object.

Although ultimately in your project you would create a SoundManager singleton instance and use that to play/manage all your sounds and audio sources in your game.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ranger-Ori · Jul 16, 2012 at 06:16 PM 0
Share

Sound$$anonymous$$anager singelton? what do you mean?

avatar image Meltdown · Jul 16, 2012 at 06:20 PM 0
Share

Google can explain what a Singleton is :) Do you code in C# or US?

avatar image Ranger-Ori · Jul 16, 2012 at 07:46 PM 0
Share

JS, it's easier.. I'll google it, thanks!

avatar image
3

Answer by vanofthedawn12 · Jul 16, 2012 at 05:04 PM

you could attach an audiosource to an empty game object.. and play the sound from there...I'm just a noob trying to help..hahaha i'm not quite sure about this..

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to change pitch or volume on ALL audio sources in scene? 4 Answers

Audio: Pitch Changes When I Zoom In - Why? 1 Answer

Audio source not playing 7 Answers

Is it possible to raise an audio sources pitch as an audio listener gets closer? 5 Answers

How to Create Separate Volumes 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges