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Question by Essential · Feb 23, 2012 at 05:32 AM · rotationaxismaya

Unity refusing to move object along axis cleanly

Sorry if this comes off as a bit terse but this is irritating the heck out of me and I haven't been able to find a solution for two days now.

I created an object in Maya, when I import it into Unity it's rotated 180º (which I discovered is due to different handedness between the two pieces of software). Fine, so I rotate the object 180º to get it back to normal. But now when I drag the object by it's X-axis in the unity editor, the Z-transform starts adding tiny amounts. (I'm working on a 2D game so everything must stay perfectly in zero along the Z-axis.)

It works fine when no rotation is added, so it's obviously a rotation issue (but then my object is backwards).

I've tried everything… I've gone back into Maya and rotated the object 180º (which simply carries through and gets added as a rotation in Unity,) I've tried rotating the actual axis pivot direction of the object in Maya and re-importing into Unity but that still gives the same problem! I've searched for hours on Google to what was possibly the very end of the internet and I have no idea how to fix this.

I'd just like to be able to move objects along the X-axis without them slightly veering off into the Z-axis. Please help before I jump.

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avatar image Eric5h5 · Feb 23, 2012 at 05:43 AM 0
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Change the tool handle from local to global?

avatar image Essential · Feb 23, 2012 at 05:52 AM 0
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Tears well up in eyes

I am going to name my first born, "Eric5h5"

:D

($$anonymous$$ight wanna post it as an answer)

avatar image Eric5h5 · Feb 23, 2012 at 05:56 AM 0
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O$$anonymous$$, but only if you promise not to name your first born that. ;)

avatar image Essential · Feb 23, 2012 at 05:57 AM 0
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Yeah… the kids might make fun of him.

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Answer by Eric5h5 · Feb 23, 2012 at 05:56 AM

Change the tool handle from local to global.

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