- Home /
Automatically generate UVs for an imported mesh?
Is there an algorithm or functionality for automatically generating UVs for a seamless texture of a certain size? Would it be possible to used the automatic lightmap UVs for the texture? any information about this sort of thing would be greatly appreciated!
Comment
Your answer
Follow this Question
Related Questions
Assigning UV Map to model at runtime 0 Answers
Does Unity support multi-tile texture workflows? 0 Answers
A way to "fold" a texture on a mesh? 1 Answer
Change UV texture on certain tiles? 0 Answers