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angrybot water shader lagging problem
currently i'm trying to do something with water effect shader, and so i look into angrybot demo, when i build it into ipad, the water effect look great at 1st, but after a while, you will found that the water effect is lagging(not really the performance is lagging, is more like the water effect getting pixelation), and of cause after i import the water effect shader to my project same thing happen as well, can anyone give me some idea what's going on or any solution for this ?
*tried the build in water effect pro at unity as well, the performance doesn't look good in ipad1, any other suggestion to do the water effect will be great as well =)
basically what i want to do is a transparent water that make things under the water look blur.i tried to follow this post : http://forum.unity3d.com/threads/106528-How-to-convert-FX-Water-%28Simple%29-to-be-translucent?highlight=transparent+water but the whole water just goes fully transparent, not sure what's happening.
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