Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dray · Feb 23, 2012 at 12:28 AM · ailookatorientationlookrotation

problem with LookRotation on simple AI

Hi, i'm currently making a 2.5D game where you assign target to characters by clicking on the wanted target, then the characters walk to it and attack it. Everything work except that when character stack near a target after destroying it, some of them go away from the others and go in a totally different direction. giving them a new target don't change anything to their direction while the other correctly follow the new target.

I have a script on my character prefab for the AI, and a script on the different target to report the mouseclick.

here is the AI script : var moveSpeed : int = 1; var rotationSpeed : int = 1; var maxDistance : int; var attackTimer : float; var coolDown : float; private var myTransform : Transform; private var clickTarget : Transform; var ExitPoint : Transform; var blocked : boolean = false;

function Awake() { clickTarget = ExitPoint; myTransform = transform; attackTimer = 0; coolDown = 2.0f; }

function Start() { maxDistance = 2; }

function Update () {

 if(TargetSelect.newTarget == true){
     clickTarget = TargetSelect.target.transform;
     }
     else{
     clickTarget = ExitPoint;}
 //Look at clickTarget
 var relativePos = clickTarget.position - myTransform.position;
 var quatRotat = Quaternion.LookRotation(relativePos);
 myTransform.rotation.y = quatRotat.y;
 Debug.DrawLine(clickTarget.position, myTransform.position, Color.yellow);

 if(Vector3.Distance(clickTarget.position, myTransform.position) > maxDistance && !blocked) {
 //Move towards clickTarget
     myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
 }
 // Attacking
     if (attackTimer > 0) {
     attackTimer -= Time.deltaTime;
 }
 if(attackTimer < 0){
     attackTimer = 0;
 }
 if(attackTimer == 0) {
     Attack();
     attackTimer = coolDown;
 }

}

function Attack () { var distance = Vector3.Distance(clickTarget.transform.position, transform.position); var dir = (clickTarget.transform.position - transform.position).normalized; var direction = Vector3.Dot(dir, transform.forward); if(distance < 2.5f){ if(direction > 0) { eh = clickTarget.GetComponent("Health"); eh.AdjustCurrentHealth(-10); } } }

and here is a link to a webplayer if you can't understand the problem : http://dl.dropbox.com/u/6912146/proto_02/WebPlayer.html

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Simulating Mouse Input for AI 0 Answers

Follow up to AI Pathfinding Question 0 Answers

Clamping LookRotation. 1 Answer

Turret Rotation Problems 1 Answer

I need to instantiate a empty gameObject 2 Units right/left of a 'Enemies' Transform? 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges