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Question by Toy · Feb 22, 2012 at 10:00 PM · rotationcollidercharacter

Collider not floolowing my character

Hi there im making character sliding everytime I press right click. The problem is that my collider dont follow my character movement. What can I do ?

Here is my script of slide :

using UnityEngine; using System.Collections;

public class slide : MonoBehaviour { public float speed = 90.0f; public bool slideMove = false; public bool grounded = true;

 void Update ()
 {
     if(grounded && Input.GetMouseButtonDown(1))
     {
         slideInit();
     }
     
     if(!grounded && Input.GetMouseButtonUp(1))
     {
         slideExit();            
     }
 }
 void slideInit()
 {
     transform.Rotate( new Vector3 (-90.0f, 0, 0) );
     grounded = false;
 }
 
 void slideExit()
 {
     transform.Rotate( new Vector3 (90.0f, 0, 0) );
     grounded = true;
 }

}

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Answer by Berenger · Feb 22, 2012 at 10:43 PM

The collider component must be on the game object being moved or on one its the children. Is that your case ?

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avatar image Toy · Feb 23, 2012 at 03:51 AM 0
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Yes my gameobject is on my character ( the Unity constrictor dude ) and I dont have access to manipulate the collider.

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