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Question by SirGive · Sep 27, 2010 at 07:36 AM · guispeedtestmarquee

Marquee.cs speeds up scrolling with keydown

Using the Marquee.cs from Unity Wiki speeds up the scrolling. Any ideas why? The script is really short and I've been through it a few times, but I'm not sure why it does this.

using UnityEngine;

public class Marquee : MonoBehaviour { public string message = "Where we're going, we don't need roads."; public float scrollSpeed = 50;

 Rect messageRect;

 void OnGUI ()
 {
     // Set up the message's rect if we haven't already
     if (messageRect.width == 0) {
         Vector2 dimensions = GUI.skin.label.CalcSize(new GUIContent(message));

         // Start the message past the left side of the screen
         messageRect.x      = -dimensions.x;
         messageRect.width  =  dimensions.x;
         messageRect.height =  dimensions.y;
     }

     messageRect.x += Time.deltaTime * scrollSpeed;

     // If the message has moved past the right side, move it back to the left
     if (messageRect.x > Screen.width) {
         messageRect.x = -messageRect.width;
     }

     GUI.Label(messageRect, message);
 }

}

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Answer by Mike 3 · Sep 27, 2010 at 08:46 AM

It'll do the same when you move the mouse or click too - OnGUI is called multiple times a frame depending on the input

A potential fix would be to only move the rect's x value in the repaint event:

void OnGUI () { // Set up the message's rect if we haven't already if (messageRect.width == 0) { Vector2 dimensions = GUI.skin.label.CalcSize(new GUIContent(message));

     // Start the message past the left side of the screen
     messageRect.x      = -dimensions.x;
     messageRect.width  =  dimensions.x;
     messageRect.height =  dimensions.y;
 }

 if (Event.current.type == EventType.Repaint)
 {
     messageRect.x += Time.deltaTime * scrollSpeed;

     // If the message has moved past the right side, move it back to the left
     if (messageRect.x > Screen.width) {
         messageRect.x = -messageRect.width;
     }
 }

 GUI.Label(messageRect, message);

}

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avatar image · Sep 27, 2010 at 08:47 AM 0
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Heh, midway through the same answer. Would rather that be the case than for this place to be a ghost town! Upvoted.

avatar image SirGive · Sep 27, 2010 at 09:07 AM 0
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Wow. I see that that would cause a problem. Thank you very much to both of you. That had been quite a peculiar incident.

avatar image SrBilyon · Mar 31, 2011 at 05:08 AM 0
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Nice system! Glad you solved it!

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