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What does the 'Levels' data include in the editor build log?
I have the following editor build size report in my editor log:
Textures 40.0 mb 33.9%
Meshes 17.6 mb 15.0%
Animations 0.2 kb 0.0%
Sounds 9.4 mb 7.9%
Shaders 68.9 kb 0.1%
Other Assets 64.6 kb 0.1%
Levels 46.2 mb 39.2%
Scripts 124.0 kb 0.1%
Included DLLs 4.1 mb 3.4%
File headers 406.9 kb 0.3%
Complete size 117.9 mb 100.0%
What does the Levels include? I guess it's saving positions of the level assets. But why is it so big here? This is an iOS build. I assume it's either occlusion data (but this is only an uncompressed 1mb for each of my 3 levels).
It might be the 'Static batching' option? However, disabling this option does not reduce my build size (cache?).
Answer by Leepo 1 · Feb 03, 2011 at 08:24 PM
This was caused by static batching. AFAIK this is the only main cause of extraordinary big levels. Normal sized levels are in the +/- 1mb range.
Disabling this option does reduce my build size. reduce about half,but what is Levels?
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