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Question by
seanNovak · Feb 23, 2016 at 02:22 PM ·
guistereoscopic
Render GUI as texture in 3D scene?
Is it possible to render the GUI Layer as a Texture, mapped to a 3D plane? I figure capturing click coordinates might be tricky. But, is this doable?
Basically, I want to have unique GUIs on multiple surfaces for a stereoscopic 360 degree interface.
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Answer by Pratap-Dafedar · Feb 25, 2016 at 07:17 AM
Try making use of Unity 3d - world space Canvas system.
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