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Xentarok · Dec 06, 2014 at 09:10 PM ·
meshproceduralprocedural meshmesh-collider
Mesh Collider Edge Position.
I have a procedurally generated mesh and a mesh collider with it (I can't have a box collider before you ask) and I want to have a gameobject that follows the mouse position to slide along the edge of the object (not the mesh collider, because it's slightly bigger than the object) when the mouse is over the mesh collider. Any ideas on how to achieve such thing?
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