- Home /
Free memory after WWW.LoadImageIntoTexture
My project uses about 4000 small textures 256x256px stored in JPG files. In game process I want load their by small portions - 25 at the time. I do this with WWW.LoadImageIntoTexture But when I monitor memory usage in Profiler I see that memory grown after every portion and not freeing.
May be anybody have solution of this problem? Sorry for my English!
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613102230im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
the texture appear rubbish 1 Answer
What is the correct way to remove assets from memory? 1 Answer
Large memory footprint increase when assigning a GUITexture from a WWW Object on iPad 1 Answer
Will an exported game use more memory if I would use the same texture on more surfaces? 1 Answer
Images don't load after building. 1 Answer