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Question by
max-kf · Feb 21, 2012 at 10:21 PM ·
particle systemshuriken
Rotation of particle system (Shuriken)
Hey guys,
I am having troubles spawning a particle system with a specific rotation. What I want to achieve is that the particle system has the same rotation as the player.
The particle system is a prefab and is created like this:
Instantiate(Resources.Load("hiphop_whirl"), m_goPlayer.transform.position + m_goPlayer.transform.TransformDirection(Vector3.up), m_goPlayer.transform.rotation) as GameObject;
The particle looks like this:
9595
The rotation of the particle system is always the same, but when I log the rotation of the particle system it is the same as the player rotation. Do I have to do something special to rotate the particle system?
Thanks in advance
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