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Question by purga · Feb 21, 2012 at 08:40 AM · editor-scriptingviewport

Create Camera From Viewport

I am trying to write a function for the editor implementing something similar to the one in 3ds Max -- "Create Camera From View".

To do this, I need the default editor camera's parameters(FOV, position, orientation, etc) used to render the perspective view shown in the 'scene' tab.

How/Where could I access these info? Is it described in the manual or somewhere?

Thanks.

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Answer by Berenger · Feb 21, 2012 at 10:19 PM

http://forum.unity3d.com/threads/31757-Unity3d-Editor-camera

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avatar image purga · Feb 22, 2012 at 09:39 AM 0
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Thanks, will give it a try.

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Answer by purga · Feb 22, 2012 at 04:05 PM

Thanks, will give it a try.

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