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Depth of Field and Render Textures
When I apply depth of field to a camera and then render that camera to a Render Texture, I am getting transparency where I should be getting a blurred area. The same is true for the Vignetting post process. Other post-processes seem to work fine.
Does anyone know why this could be happening?
Observed Effect http://prntscr.com/da6nof
Camera setup: http://prntscr.com/da6nqs
Answer by Twin-Stick · Oct 31, 2017 at 08:18 AM
Hey @ZeroSumGames ! I've run into the same issue, did you ever find a solution? Cheers!
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