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Question by diggerjohn · Nov 25, 2013 at 10:15 PM · timedatetimeclock

Why in game time is correct in dev env. but not in browser

I have a clock in my application. I am using var dt = new Date(); Then var day = dt.Now.Day; var month = dt.Now.Month; var year = dt.Now.Year; var hours = dt.Now.Hour; var minutes = dt.Now.Minute; var seconds = dt.Now.Second; Then deskClockText.GetComponent(TextMesh).text = hours + "-" + minutes + "-" + seconds;

When I run in the dev environment the time is accurate. When I export to Flash and run in a browser the time is 5 hours ahead. Like it is exactly on GMT.

Any ideas on how to get it to be on local time? Thanks in advance.

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Answer by diggerjohn · Dec 03, 2013 at 05:39 PM

I have found that the solution appears to not building a Flash export. When I went with a Web Player build everything is just fine.

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