Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by J_A · Feb 21, 2012 at 01:15 AM · camerainputtoggleswap

Using The Same Input Key To Switch Between Two Camera Views

I am fairly new to scripting and I want to be able to switch between two camera views using the same input key, in this case "1". At the moment the script I created does't work and was wondering if anybody could help me in making the script function as I intend it to.

The Script I currently have is:

 var cameraFirstPerson : Camera;
 var cameraThirdPerson : Camera;

 function Start()
 {
     cameraFirstPerson.enabled = true;
        cameraThirdPerson.enabled = false;
 }

 function Update () 
 {
     if (cameraThirdPerson == true || Input.GetKeyDown("1"))
     {
     cameraFirstPerson.enabled = true;
     cameraThirdPerson.enabled = false;
     }

 
     if (cameraFirstPerson == true || Input.GetKeyDown("1"))
     {
     cameraFirstPerson.enabled = false;
     cameraThirdPerson.enabled = true;
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Berenger · Feb 21, 2012 at 03:01 AM

You're on the right path.

 function Update(){
     if(Input.GetKeyDown("1")){
         cameraFirstPerson.gameObject.active = !cameraFirstPerson.gameObject.active;
         cameraThirdPerson.gameObject.active = !cameraFirstPerson.gameObject.active;
     }
 }

  • Because of the "or" ||, both of your if are executed when you press 1.

  • By using the operator !, I toggle the boolean values (true == !false)

  • I use gameObject.active instead of enable. That disable all the components and it's important because there is an AudioListener on your camera, and as Highlander, there can be only one.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image J_A · Feb 21, 2012 at 08:47 AM 0
Share

Thanks for the quick reply, works fine now :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to move the player object in the same direction as the input axis, considering the cameras direction? 0 Answers

How to have user input behave the same through variable framerates? 1 Answer

Toggling with a key not working 2 Answers

Camera Screen to world point returns cameras transform position. 8 Answers

Rotated Camera fix for Screen to World point overshoots 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges