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Question by
CookieKirby · Nov 29, 2013 at 07:11 AM ·
lerpsmoothrotatearoundslerprotate rotation
How can i smoothly rotate a gameobject
How can i rotate rigidbody smoothly at a constant speed on the xz plane?
Comment
var speed = 90.0;
function Update() {
transform.Rotate(0.0, Time.deltaTime * speed, 0.0);
}
Answer by qwertyk31 · Nov 29, 2013 at 07:25 AM
function FixedUpdate ()
{
transform.eulerAngles = Vector3(0, 0, 0);
}
Change the zeros to set the speed of rotation, the FixedUpdate makes sure you get a constant speed
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