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Question by
Minibobina · Jun 19, 2013 at 03:19 PM ·
texture2d
Non power of 2 question with pixel painting
Im developing a painting on textures app for the iOS. The texture size is a 4x12 and when i start painting on it the pixels bleed because its not a power of two texture. So I went ahead and set all the textures to advanced - Non Power of 2 to nearest. Everything working fine till i need to export their file. I have a template that I have to follow and when i set the offset x and y to where the textures need to be placed its a 4x16 because the power of two which overlaps some other textures. Is there anyway I can turn power of two off or something? New to unity so alittle confused here.
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Answer by Minibobina · Jun 19, 2013 at 05:45 PM
If anyone else has this issue check out http://wiki.unity3d.com/index.php/TextureScale
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