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Question by zpinner · Feb 19, 2012 at 03:14 PM · javascriptgenerics

Generic methods in UnityScript

is there a feature in UnityScript that able us to create generic methods?

something like:

 function DoSomething<T>() : T  {
    return GameObject.Instantiate<T>(...);
 }
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Answer by Bunny83 · Feb 20, 2012 at 02:15 AM

I don't think that's possible in UnityScript. AFAIK this example wouldn't even work in C# since Instatiate's generic parameter has a constraint to UnityEngine.Object so you can't use an unconstrainted parameter. Maybe there's some magic secret syntax which allows you to sepecify a constraint in UnityScript, but i guess it's another thing which isn't possible in UnityScript like: inheriting from additional interfaces, declaring interfaces, declaring indexer, ...

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Answer by zpinner · Feb 20, 2012 at 01:29 PM

maybe the example with Instantiate wasn't good, I just wanted to ilustrate a generic use. is there any other possible way to work with generics in unityscript?

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