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This question was closed Sep 22, 2012 at 10:31 PM by Fattie for the following reason:

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1
Question by TheTurkeydipking · Sep 22, 2012 at 10:20 PM · rotationinstantiateobjectfire

Arrow fires at wrong rotation

Hello beautiful people of the internet!

I come to you with the following question: As I am relatively new to scripting, I can't figure out how to make an instanced object face the right direction. I have created a launcher object, attached it to the bow which fires the arrows, and everything works, except that when the arrow launches its facing down ( like this | and not like this -)

This is the script attached to the Launcher object

var throwSound : AudioClip; var ArrowObject : Rigidbody; var throwForce : float;

function Start () {

}

function Update () { if(Input.GetButtonUp("Fire1")){ audio.PlayOneShot(throwSound); var newArrow : Rigidbody = Instantiate(ArrowObject, transform.position, transform.rotation); newArrow.name = "Arrow"; newArrow.rigidbody.velocity = transform. TransformDirection(Vector3(0,0, throwForce));

} } Any help would be very appreciated!

EDIT: Figured it out, had to change rotation in the prefab section :) Silly me!

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avatar image Fattie · Sep 22, 2012 at 10:30 PM 0
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hello beautiful queetioner!

check out the "LookAt" command, plenty of doco ... it may help

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