Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Guille_b · Jul 15, 2015 at 10:53 AM · rotationinstantiateprefabobject

Problem with instantiate rotation

Hi Everybody!!

I have the next problem:

alt text

I have two characters on a object which rotates around "target". Everything it's fine.

The problem is...

When the Character B throw a prefab ball to the character A the object never reach "target1" it lost in the infinite space...

This is the code that I actually using for it...

 private Animator anim;
     public Transform target;
     public Transform outzone;
     public float velocidad;
     public  float timeDelay = 3.0f;
     private float timestamp;
     public Rigidbody object; 
     
     
     void Start () {
         
         
         anim = this.GetComponent <Animator> ();
         timestamp = 6f;
     }
     
     void Update () {
         
             anim.SetTrigger ("Throw");
             timestamp += timeDelay;
         }
     }
     
     
     public void Throw (){
         
             
             Rigidbody shootInstantiate;
             shootInstantiate = Instantiate (object, outzone.position, outzone.rotation) as Rigidbody;
             disparosInstantiate.transform.LookAt (target);
             disparosInstantiate.AddForce (target.position * speed);
             disparosInstantiate.transform.parent = gameObject.transform;
 
             

Character A and B are "children" of the big object...

Please help!!

sin-titulo.png (57.5 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Instantiating Objects on the Sides of Other Objects 1 Answer

Multiple timers on server as objects or prefabs? 0 Answers

Unespected rotation for Instantiate object 1 Answer

Preventing parts of a prefab from rotating w/parent? 0 Answers

how do I keep each cloned object at a certain point after trigger 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges