Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by Daniel-Talis · Apr 25, 2012 at 08:17 AM · triggersound

Make triggered sound audible anywhere

Hi There, I have created a large cube 2000x2000 across the mountain tops of a terrain so that when a Player reaches the cube it triggers the sound of a howling wind. Nice eh, but it doesn't work because it is a 3d sound and the Player is too far from the source. My question is, how can I make the sound audible anywhere in the cube? Here is the code I am using on the cube...The audio source is also on the cube. BTW, the code works fine and is audible on a small 1x1x1 cube.

 function OnTriggerEnter(otherObj: Collider){
     if (otherObj.tag == "Player"){
         audio.Play();
        
     }
 }
 
 function OnTriggerExit(otherObj: Collider){
     if (otherObj.tag == "Player"){ 
         audio.Stop();
        
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by aldonaletto · Apr 25, 2012 at 08:27 AM

You can select the sound in the Project view and uncheck 3D - this will make it a 2D sound, which plays the same independently of 3D position. Another alternative is to modify the AudioSource RollOff curve: set start at 2000 and end at 3000, for instance - but you may have problems like the wind sound get almost inaudible when the camera is turned to some specific directions.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Daniel-Talis · Apr 25, 2012 at 08:44 AM 0
Share

Thanks Aldo, $$anonymous$$uch appreciated.

avatar image
-1

Answer by zero84085 · Jul 18, 2012 at 07:42 AM

make the audio listener at the source the audio listener is the ears of the player so you can hear the sound from every where but you cant hear other things so you need to make a script that when the player enter the trigger the audio listener change position after the exit from the trigger make the audio listener go back to player!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Triggering random sound on player 1 Answer

Totally new noob to mecanim and unity itself - Trigger animation? 0 Answers

On trigger , sound play 2 Answers

Activate sound without Pro filters 0 Answers

How can i start a sound when a specific object is players frustrum? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges