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Question by s1lent.warrior · Sep 09, 2014 at 09:54 AM · gameobjectonmousedownonclick

Programmatically call OnMouseDown() of a GameObject [solved]

Hello everyone!

As the title suggests, is there a way to programmatically call the OnMouseDown() function of a GameObject?

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Answer by ThePersister · Sep 09, 2014 at 10:19 AM

Not sure what you mean with that, but you can definitely use OnMouseDown to activate something when "clicked" http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnMouseDown.html

If you mean you have code in your OnClick and want to call it with another method, you could do it like this:

Let's say you have this right now;

 using UnityEngine;
 using System.Collections;
 
 public class Example : MonoBehaviour {
 
     void OnMouseDown() // You want to call this right?
     {
         Debug.Log("Yay!");
     }
 }

To make it callable, you could:

 using UnityEngine;
 using System.Collections;
 
 public class Example : MonoBehaviour {
 
     void OnMouseDown() // You want to call this right?
     {
         RunCode(); // Redirect to the actual code
     }
 
     public void AccessibleMethod()
     {
         RunCode(); // You can call this whenever you want, programmatically
     }
 
     private void RunCode()
     {
         Debug.Log("Yay!");
     }
 }


Now you can call the "OnClick / OnMouseDown" Code programmatically too :)

I hope that helps, if you still have questions, feel free to ask, otherwise please accept this answer ;)

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avatar image s1lent.warrior · Sep 09, 2014 at 10:36 AM 0
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Thanks for the example @ThePersister! wish i could upvote your answer! :( Anyways, answer accepted! :)

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