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Question by SpeedySpikes · Feb 18, 2012 at 06:06 PM · erroraudio

Script Error: BCE0023: No appropriate version of 'UnityEngine.AudioSource.Play' for the argument list '(System.Type)' was found.

No appropriate version of 'UnityEngine.AudioSource.Play' for the argument list '(System.Type)' was found.

When I was working with Unity 3.4.2 and below, I didn't have this problem. But now, after using Unity 3.5 Public Beta, the following script refuses to work due to the error above:

 var blipSound = AudioClip;
 
 function playSound(){
      Debug.Log("Audio Playing.");
      audio.Play(blipSound);
 }

What's up with that?! Can anybody help?

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Answer by SpeedySpikes · Feb 19, 2012 at 10:40 PM

Never mind... I erased the (blipSound) and added an Audio Source with the clip I wanted to play in that. Then, I ran the script and it worked. Sorry for the trouble, people!!

;)

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Answer by Graham-Dunnett · Feb 18, 2012 at 07:58 PM

 var blipSound : AudioClip;
 
 function playSound(){
     audio.clip = blipSound;
     audio.Play();
 
 }

I have not compiled this code. Essentially at 3.5 you need to tell Unity what type each variable has, and the Play() function doesn't take a clip as an argument.

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