Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by renaldogoosen · Aug 15, 2011 at 01:36 PM · instantiateenemybulletshoot

Enemy Instantiating one bullet

I am busy developing for iphone and I had all my characters shooting properly. But for some reason the enemies started spraying bullet everywhere instead of just instantiating one bullet like it used to. Dunno when something changed but is there a way to make sure that it only makes one bullet every 2 seconds?

Here is my script that used to work..

var LookAtTarget:Transform;var damp = 4.0;

var BulletPrefab1 : Transform;

var savedTime = 0;

function Update () { if(LookAtTarget) { var rotate = Quaternion.LookRotation(LookAtTarget.position - transform.position);

     transform.rotation = Quaternion.Slerp(transform.rotation, rotate, Time.deltaTime * damp);
 
     var seconds : int = Time.time;
     var oddeven = (seconds % 2);
     if(oddeven)
     {
     Shoot(seconds);
     }                
 }

}

function Shoot(seconds) { if(seconds!=savedTime) {

     var bullet1 : GameObject = Instantiate(BulletPrefab1 ,transform.Find("spawnPoint2").position , Quaternion.identity);
     savedTime=seconds;
 
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by renaldogoosen · Aug 17, 2011 at 11:44 AM

Hey again,

I found the issue.. I just had to move the "savedTime=seconds;" to before it asks to instantiate the bullet prefab.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by DGArtistsInc · Aug 15, 2011 at 02:13 PM

try setting the savedTime to a private variable. Maybe that will work. Oh yeah the tornado twins on youtube is a great resource for this kind of thing try looking at some of their vids.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by renaldogoosen · Aug 15, 2011 at 02:58 PM

Thank you very much.. Didn't seem to work but ill keep on tweeking as much as possible. worked fine on pc, then it touched mac (macintoss). Will watch some of their vids, maybe ill find the answer..

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DGArtistsInc · Aug 15, 2011 at 05:16 PM 0
Share

their ninth tutorial will help you the most

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Setting bullet instansiate direction? help? 1 Answer

Shoot Bullet Delay Enemy 0 Answers

Add force to Instantiated object. 4 Answers

Hit enemy life 0 Answers

Problem with enemy shooting 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges