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setup through build for 2D game
I have looked at 2d ex. But have not seen how to 'lock' the Z axis yas is mentioned in one discussion. Is there a simple settup such that all objects Mark developed in a simple 2D basis without depth or perspective.
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Answer by Berenger · Feb 18, 2012 at 08:06 PM
You've got two types of 2D games. You can either use the 3D engine and don't use one axis (pos = Vector3(pos.x, pos.y, 0) kind of things) with an orthographic camera. Your game will be affected by lights, shaders, volumes. The other way would be to use 2D sprites.
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