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Question by
3dDude · Feb 18, 2012 at 02:58 AM ·
javascriptmeshvertices
Using mesh.recalculateNormals
Hello,
I have this script to wobble the vertices.. It works fairly well except for in one place on the mesh there is a hole. I read this on the scripting reference:
For example a vertex at a uv seam will be split into two vertices. Thus the RecalculateNormals function will create normals that are not smooth at the uv seam
The hole in the mesh is at the uv seam, so I figured this is the solution. I am in the dark as how to use this function..
if someone could explain, that would be great!
Bump
Cheers
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