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Question by ownself · Oct 27, 2014 at 11:35 AM · pluginxcodebundle

How to debug your Mac bundle(Plugin) for Unity via Xcode

I know how to debug dll on Windows, set up your symbol file, and make "unity.exe" as your debugging device, then F5 with your dll project would work, but I have no idea how to do this with Mac bundle, anyone can help?

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