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Unfortunately, "GameName" has stopped.
Hello guys,
I build Virtual Reality game in Unity and I build it for my Android device. The DEVICE FILTER was set to FAT (ARMv7 + x86) and the Minimum API Level on Android 4.4 (API Level 19). When I start the game on my Samsung Galaxy s7 it crashes immediately. Also, I tried to build the game with Device Filter set to ARMv7 only and x86 only but I have the same problem. I am using Unity 5.6.3f1 and GoogleVR package 1.7
Can somebody help me with this issue? Thanks.
Run a development build with code debugging enabled on your phonephone. Before starting it run a console window and execute
It will filter the content of your Android messages to the ones unity related.adb logcat -s Unity
If that doesn't give you any hints, run a an empty scene to see if the engine even starts. If not, file a bug report.
How should i run the logcat? Where should i write this??
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