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Question by monkeyThunk · Sep 25, 2014 at 03:16 PM · collisiontriggerspawnruntime

Do triggers not fire if spawned colliding?

I'm spawning objects that cause my player to bounce upwards when triggered. This is working fine if I spawn one just in front of the player, but if I spawn one just below it doesn't seem to work.

I'm assuming this is because the trigger and player are already in contact in this situation, do you know if that is the case ?, and if so is there a known best solution?

Thanks

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Answer by 767_2 · Sep 25, 2014 at 03:41 PM

here is same question not to spawn inside of another

check this out

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avatar image monkeyThunk · Sep 25, 2014 at 11:47 PM 0
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Actually in my case I do want to spawn the object with it's collider overlapping because the object has an invisible trigger collider on top of it that causes the player to bounce upwards and it's valid for it to be spawned and instantly cause the bounce.

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