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scale/rotate scene globally
Hi,
Is there a way to scale/rotate entire scene other than setting the transform for every object in the scene? Like a way to apply a matrix to the model matrix, leaving the view matrix unchanged.
Thanks,
So, what's wrong with just moving the camera? It sounds a bit like a lightbulb joke...
I don't see anything wrong with moving the camera actually, but it's constrainted by an external sensor that tells its absolute position in space, and it's projection matrix is calibrated against mobile device's camera. So it's just that I can't figure out how to translate this problem in terms of camera.
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