- Home /
Cost of 2 textures on one material?
So, with 2 textures and 1 material, what is the cost? Would it still be 1 drawcall for the shader? Would it be hard on the shader opposed to one texture?
Wont be able to test for quite a while, im asking now because im working on the art, but trying to compliment performance at the same time.
Answer by Invertex · May 08, 2014 at 02:42 AM
It's still only 1 draw call. A call is made to draw a material, then the computations for that material's look are computed in that call, using whatever maps attached to it. More maps will of course increase memory usage and processing time though.
Your answer
Follow this Question
Related Questions
Multiple materials on same object 0 Answers
How to apply different textures to one model? 1 Answer
Texture2D to Texture3D 2 Answers
Tracing in Unity3D 2 Answers
What is wrong with my shader? 1 Answer