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Question by iliescu6 · Dec 19, 2014 at 11:15 PM · triggeron

OnTrigger/Collision

I have a sphere which moves across a hall,and when it hits the player it reappears at it's initial position.The problem I am currently facing is that it only works if the player is moving,if he doesn't move the ball passes him .I am kinda new to unity and checked online but didn't find anything...

 #pragma strict
 
 private var Speed =0.35;
 
 function Update () {
       transform.position.z-=Speed;
       if(transform.position.z<=-73){
       transform.position = new Vector3(-150.71, 3.5, 35.98);
       }
       }
 function OnTriggerEnter(other:Collider){
 if(other.gameObject.name=="Player"){
       transform.position = new Vector3(-150.71, 3.5, 35.98);
 }
 }
 
 
 



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avatar image meat5000 ♦ · Dec 21, 2014 at 04:58 PM 0
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Does the Sphere have a rigidbody?

Try changing the Collision Detection type to Continuous or higher.

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Answer by Avash · Dec 20, 2014 at 06:44 PM

You should use OnTriggerStay(). Always search for related pages from documentation. ;) http://docs.unity3d.com/ScriptReference/Collider.html http://docs.unity3d.com/ScriptReference/Collider.OnTriggerStay.html http://docs.unity3d.com/ScriptReference/Collider.OnTriggerEnter.html

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avatar image iliescu6 · Dec 21, 2014 at 04:53 PM 0
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Probably should've said it,but I tried OnTriggerStay and it doesn't do anything,the ball just passes the player

avatar image meat5000 ♦ · Dec 21, 2014 at 04:56 PM 0
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Use Stay() functions as little as possible. They update every frame an are very intensive on the system as a result.

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