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Question by twoface262 · Feb 15, 2012 at 02:31 AM · parentchildproject

how would I "child" an un-rendered object?

Hello, How would I take a object in my project view and render it in the Hierarchy then attach it to a parent, in code without using the unity editor in any way?

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Answer by Berenger · Feb 15, 2012 at 03:56 AM

To instantiate an objects from the asset folder, it must be in a folder named Resources, the you can use Resources.Load. To set his parent, use transform.parent = ...

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avatar image Owen-Reynolds · Feb 15, 2012 at 06:55 AM 0
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Or, ins$$anonymous$$d of Resources, make it a prefab (the Unity term for "spawnable".)

avatar image Berenger · Feb 15, 2012 at 07:23 AM 0
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You do have to manipulate the editor for that. But, I admit, "in any way" seems a bit restrictif !

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