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Need help with HUD
I know this question is asked all of the time, because I've been using google trying to figure it out frequently, and I'm actually going to use a link that I got off of one of the old topics to be my example, I know how to use the standard GUI, Boxes, buttons, Texfields, etc and I have my HUD set up with all of it, but it's VERY ugly, has numerous Opacity issues and just... once again, looks horrid.
How would I go about loading a CUSTOM HUD such as this
http://www.blogcdn.com/www.massively.com/media/2007/12/os1203.jpg
Only looking at the bottom part, not even worried about the sprites at this point, just drawing the image, how large the image should be, etc.
You should take a look at GUITexture
.
It is even possible to render a set of planes with suitable material/texture on a different layer then overlay them on the main-camera.
You might take a look at third-party solutions like NGUI and EZGUI.
Answer by Daphoeno · May 13, 2013 at 08:47 PM
It's worth looking at GUIStyles : http://docs.unity3d.com/Documentation/Components/class-GUIStyle.html
This one is in C# but it is good, easy to follow along and convert to uJS : http://www.burgzergarcade.com/tutorials/game-engines/unity3d/026-unity3d-tutorial-guistyle-guiskin