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Question by PhoQus · Feb 14, 2012 at 10:43 PM · ifoperator

Operator issue in "then" statment.

The code is supposed to instantiate the product when the player clicks and there's enought gold, then remove some gold. (I'm a novice programer)

var Gold:int;

var product : Rigidbody;

function Update () {

 Gold = 15;
 
 if (Input.GetButtonDown("Fire1") && Gold > 10) {
     
     Instantiate(product, transform.position, transform.rotation);
     Gold--;
                     
 }

}

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avatar image by0log1c · Feb 14, 2012 at 10:45 PM 0
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I don't think you can Instantiate a Rigidbody. Try instantiating a GameObject ins$$anonymous$$d.

avatar image Default117 · Feb 14, 2012 at 11:21 PM 1
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You can instantiate a Rigidbody: [code] Rigidbody clone; clone = Instantiate(product, transform.position, transform.rotation) as Rigidbody; [/code]

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Answer by DaveA · Feb 14, 2012 at 11:17 PM

You are setting Gold = 15 every frame. The comparison to 10 will always be true. Move Gold=15 to a Start function.

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avatar image Default117 · Feb 14, 2012 at 11:22 PM 0
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If it's a constant value, you might as well initiate it in the header? Or keep it as a public variable to be tweaked later.

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