- Home /
 
               Question by 
               Mullberg · Aug 12, 2014 at 06:16 PM · 
                2dspriteproceduraltile  
              
 
              Strange renderissues with tiled sprites
Hi! I have a peculiar issue concerning tiled sprites. They are placed exactly "edge-to-edge" considering how big each sprite is but I still get these strange overlapping issues.
Anyone know why this issue arises and maybe how one can solve it?
 Strange stripes at edges of my tiles.
 Strange stripes at edges of my tiles.
Thank you
 
                 
                tile_edges.png 
                (68.0 kB) 
               
 
              
               Comment
              
 
               
               
               Best Answer 
              
 
              Answer by Mullberg · Aug 13, 2014 at 09:26 PM
Solved it by changing import settings on the sprites to "Filter Mode: Trilinear".
Your answer
 
 
             Follow this Question
Related Questions
Automatically tiling a SPRITE in the editor 0 Answers
How to handle a MASSIVE amount of game objects? 2 Answers
Need help with size of Tiles! 2 Answers
2d sprite alignement cause lines between sprites 2 Answers
Random 2D tile engine question 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                