Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ebil · Feb 13, 2012 at 04:20 PM · meshverticesnormalsplanet

How to edit a mesh from a script

Hello everyone,

I want to edit a mesh from a script. But how do I edit the normals, vertices , scale it... and so on? The mesh is a sphere and I want to create a planet with it.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Jessy · Feb 13, 2012 at 04:21 PM

Google "unity mesh".

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Ebil · Feb 13, 2012 at 04:51 PM 0
Share

lol you think i didnt googled? I found the script reference. But its not working for me.

 var mesh : $$anonymous$$esh = GetComponent($$anonymous$$eshFilter).mesh;
 var vertices : Vector3[] = mesh.vertices;
 var normals : Vector3[] = mesh.normals;

 for (var i = 0; i < vertices.Length; i++)
     vertices[i] += normals[i] * $$anonymous$$athf.Sin(Time.time);

 mesh.vertices = vertices;

dont work on a plane or on a sphere. They just get invisible and thats all.

avatar image Berenger · Feb 13, 2012 at 05:03 PM 0
Share

That code works for me, and they don't get invisible. As it sort of scale an objects alongs it's normals (so like a regular scale for a sphere, a translation for the plane) it's going to be bigger than the object-camera distance, and you don't see negative faces, that's why it's invisible. Look what's going on in your scene view.

Jessy : lmgtfy is awesome for that sort of thing ;)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Creating a mesh out of a linerenderer - how do you convert revolved vertices set to triangles and uv's 1 Answer

Why does the default Unity sphere have duplicate vertices? 1 Answer

Unity is welding vertices when I enter Play mode 0 Answers

How to calculate normal direction for shared vertex position 1 Answer

Why the cube in unity has more than 8 vertices even without normals? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges