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Question by Clockwork Fromage · Feb 13, 2012 at 12:21 PM · gameobject.find

using a string variable as an argument in gameobject.find() does not work ?

i need to search for a name that that is is stored in a variable but apparently i cannot use a string as the argument in gameobject.find

isnt gameobject.find required to use a string?

this code returns the error error CS0176: Static member `UnityEngine.GameObject.Find(string)' cannot be accessed with an instance reference, qualify it with a type name instead

string finder; void Start () {

     for(int o=0;o<10;o++){

for(int p=0;p<10;p++){

 finder="x"+o+"y"+p;
 GameObject hold    =gameObject.Find(finder);
 Destroy(hold);
 print(finder);
 }}}
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Answer by BiG · Feb 13, 2012 at 01:00 PM

It's GameObject.Find, not gameObject.Find. Let me know if it's sufficient.

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avatar image Clockwork Fromage · Feb 13, 2012 at 01:16 PM 0
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wow , i just hate that kind of spelling errors , i guess i still have to get used to c#

avatar image Meltdown · Feb 13, 2012 at 01:21 PM 1
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Visual Studio and C# is the way forward, don't know why people use JS, it really sucks.

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Answer by Meltdown · Feb 13, 2012 at 01:01 PM

Although I don't use JS anymore try...

GameObject hold = GameObject.Find(finder.toString());

or

GameObject hold = GameObject.Find(finder.ToString());

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