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Question by Danisuper · Oct 06, 2013 at 02:03 AM · collisionraycast

Raycast collision detection on a 2d game

Hi everybody i have a problem, i am doing a 2d game where with mouse we must tap objects, i tried to use raycasts but does not Work here's the code:

 void Start() 
 {
 Ray ray=Camera.main.ScreenPointToRay(Input.moisePosition);
 } 
 void ClickFunction() 
 {
 If(Physics.Raycast(transform.position,-Vector3 up,out Ray,100))
 {
 Destroy(GameObject.FindObjectWithTag("zombie");
 } 
 }

When raycast collides should destroy the gameobject but does not Work. What is wrong ? Thanks in advance!

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Answer by HanClinto · Oct 06, 2013 at 02:55 AM

Try updating ray every time you click. Otherwise the only value used for your ray will be where the mouse was at when your level began.

I.E.:

 void Start() 
 {
     // This should be empty
 } 
 void ClickFunction() 
 {
     Ray ray=Camera.main.ScreenPointToRay(Input.mousePosition);

     If(Physics.Raycast(transform.position,-Vector3 up,out Ray,100))
     {
         Destroy(GameObject.FindObjectWithTag("zombie");
     } 
 }
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