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Question by blenderbros1 · Jul 20, 2012 at 09:30 PM · jumpingtornadotwins

please help me!!!!!!!!!!!!!!!!!!!!

ok so i just started following the tornado twins tuts well i got to the movment part i made the script and he moves but he dont jump i cant find a soultion anywhere heres my script i typed it out instead of copy and paste ]

var speed = 3.0; var rotateSpeed = 3.0;

function Update ()

{

   var controller : CharacterController = GetComponent(CharacterController); 

   //Rotate on Y 

   transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0); 

    

   //Move forward/back 

   var forward = transform.TransformDirection(Vector3.forward); 

   var curSpeed = speed * Input.GetAxis ("Vertical"); 

   controller.SimpleMove(forward * curSpeed); 

   if(Input.GetButton("Jump"))

   { 

      

   } 

}

@script RequireComponent(CharacterController)

so please help me relly i need it

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Answer by blenderbros1 · Jul 20, 2012 at 10:47 PM

so please answer me i cant think of any thing wrong

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avatar image DaveA · Jul 20, 2012 at 10:47 PM 0
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Please use 'comment' unless you are answering your own question. This is not premium tech support, so be patient. Format your code (hit Edit, select code, hit the 101/010 button, save). Use punctuation https://www.facebook.com/photo.php?fbid=456287581056904&set=a.280675981951399.75157.139729956046003&type=1&theater

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Answer by DaveA · Jul 20, 2012 at 10:53 PM

Try putting this inside the { } after checking for 'Jump'

controller.SimpleMove(Vector3.up);

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avatar image blenderbros1 · Jul 20, 2012 at 11:32 PM 0
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it did not work here
i added what you said nothing changed

var speed = 3.0; var rotateSpeed = 3.0;

function Update ()

{

var controller : CharacterController = GetComponent(CharacterController);

//Rotate on Y

transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);

//$$anonymous$$ove forward/back

var forward = transform.TransformDirection(Vector3.forward);

var curSpeed = speed * Input.GetAxis ("Vertical");

controller.Simple$$anonymous$$ove(forward * curSpeed);

if(Input.GetButton("Jump"))

{controller.Simple$$anonymous$$ove(Vector3.up);}

} @script RequireComponent(CharacterController)

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